FUNC INT B_GoldMob_Bestimmung()
{
	return FALSE;
};
FUNC VOID Goldhacken_S1 ()
{
	var C_NPC her; 	her = Hlp_GetNpc(PC_Hero); 
	
	if  (Hlp_GetInstanceID(self)==Hlp_GetInstanceID(her))
	{	
		self.aivar[AIV_INVINCIBLE]=TRUE;
		PLAYER_MOBSI_PRODUCTION	=	MOBSI_GOLDHACKEN;
		Ai_ProcessInfos (her);
	};
}; 